<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip 01 master</definebone>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_axe</definebone>
	<definebone>bone_backpack</definebone>
	<definebone>bone_hat</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch_cavalry.xml</include>
	</attachment>
	<attachment>
		axe
		<component>
			axe
			<assetreference type="GrannyModel">
				<file>units\natives\iroquois\war_chief\axe</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>axe</component>
		</anim>
	</attachment>
	<attachment>
		gun
		<component>
			gun
			<assetreference type="GrannyModel">
				<file>units\natives\ally\apache_cavalry\apache_cavalry_gun</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\DLC\Ivan Monteiro\Units\Flintlock Rider\flintlock_rider_hat</file>
			</assetreference>
		</component>
		<anim>
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		poncho_1
		<component>
			poncho
			<assetreference type="GrannyModel">
				<file>3d_models\Hats\Poncho1</file>
					<replacetexture>
						<from>3d_models\Hats\Poncho</from>
						<to>War of the Triple Alliance\DLC\Ivan Monteiro\Units\Flintlock Rider\flintlock_rider_poncho</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>poncho</component>
		</anim>
	</attachment>
	<attachment>
		poncho_2
		<component>
			poncho
			<assetreference type="GrannyModel">
				<file>3d_models\Hats\Poncho2</file>
					<replacetexture>
						<from>3d_models\Hats\Poncho</from>
						<to>War of the Triple Alliance\DLC\Ivan Monteiro\Units\Flintlock Rider\flintlock_rider_poncho</to>
					</replacetexture>         
			</assetreference>
		</component>
		<anim>
			Idle
			<component>poncho</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>War of the Triple Alliance\DLC\Ivan Monteiro\Units\Flintlock Rider\flintlock_rider</file>
		</assetreference>
		<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="1"/>
		<attach a="poncho_1" frombone="bone_poncho1" tobone="SPINE1" syncanims="1"/>
		<attach a="poncho_2" frombone="bone_poncho2" tobone="SPINE1" syncanims="1"/>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_canter</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_jog</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\gallop</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\idle1</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\idle2</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\idle3</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\idle4</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\idle5</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\idle6</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\idle7</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\idle8</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\bored_A</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\idle9</file>
			<weight>50</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\idle10</file>
			<weight>50</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\bored2</file>
			<weight>50</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Attack_ranged
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\attack1</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\attack2</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\attack1</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\attack2</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Attack_ranged_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\reload</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Attack_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\axe_attack1</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\axe_attack2</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\axe_attack3</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\apache_cavalry\axe_attack4</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="axe" frombone="bone_axe" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathC</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathC</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\rider_death_havoc_a</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\rider_death_havoc_b</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_F</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_H</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_bored_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_D</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_F</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_G</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_H</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_I</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="R HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="R HAND" syncanims="0"/>
	</anim>
</animfile>