<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_shield</definebone>
	<definebone>bone_sling</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		attachment_bola
		<component>
			attachment_bola
			<assetreference type="GrannyModel">
				<file>units\natives\attachment_bola</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>attachment_bola</component>
		</anim>
		<include>units\natives\attachment_bola.xml</include>
	</attachment>
	<attachment>
		hats
		<component>
			hats
			<logic type="Tech">
				<none>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\DLC\EqBas\Accesorios\Sombreros\Hat Guerrero boliadora\HatInca</file>
					</assetreference>
				</none>
				<ChampionBolasWarriors>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\DLC\EqBas\Accesorios\Sombreros\Hat Guerrero boliadora\Hat Guerrero boliadora</file>
					</assetreference>
				</ChampionBolasWarriors>
			</logic>
		</component>
		<anim>
			Idle
			<component>hats</component>
		</anim>
	</attachment>
	<attachment>
		shields
		<component>
			shields
			<logic type="Tech">
				<none>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\DLC\EqBas\Accesorios\Escudos\Escudo Inca\Escudo Inca1</file>
					</assetreference>
				</none>
				<EliteBolasWarriors>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\DLC\EqBas\Accesorios\Escudos\Escudo Inca\Escudo Inca2</file>
					</assetreference>
				</EliteBolasWarriors>
				<ChampionBolasWarriors>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\DLC\EqBas\Accesorios\Escudos\Escudo Inca\Escudo Inca3</file>
					</assetreference>
				</ChampionBolasWarriors>
			</logic>
		</component>
		<anim>
			Idle
			<component>shields</component>
		</anim>
	</attachment>
	<attachment>
		sling
		<component>
			sling
			<assetreference type="GrannyModel">
				<file>units\natives\aztec\macehuatlin\macehuatlin_sling_01</file>
			</assetreference>
		</component>
		<anim>
			Charge_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\macehuatlin\sling\charge_attack1</file>
			</assetreference>
			<component>sling</component>
		</anim>
		<anim>
			Volley_standing_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\macehuatlin\sling\volley_attack1</file>
			</assetreference>
			<component>sling</component>
		</anim>
		<anim>
			Volley_standing_reload
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\macehuatlin\sling\volley_reload</file>
			</assetreference>
			<component>sling</component>
		</anim>
		<anim>
			Charge_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\macehuatlin\sling\charge_idle</file>
			</assetreference>
			<component>sling</component>
		</anim>
		<anim>
			Charge_Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\macehuatlin\sling\charge_idle</file>
			</assetreference>
			<component>sling</component>
		</anim>
		<anim>
			Charge_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\macehuatlin\sling\walk</file>
			</assetreference>
			<component>sling</component>
		</anim>
		<anim>
			Charge_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\macehuatlin\sling\jog</file>
			</assetreference>
			<component>sling</component>
		</anim>
		<anim>
			Charge_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\macehuatlin\sling\run</file>
			</assetreference>
			<component>sling</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<logic type="Tech">
			<none>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\DLC\Zupay\Units\Bolas Warrior\bolas_warrior_1age</file>
				</assetreference>
			</none>
			<EliteBolasWarriors>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\DLC\Zupay\Units\Bolas Warrior\bolas_warrior_2age</file>
				</assetreference>
			</EliteBolasWarriors>
			<ChampionBolasWarriors>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\DLC\Zupay\Units\Bolas Warrior\bolas_warrior_3age</file>
				</assetreference>
			</ChampionBolasWarriors>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<attach a="hats" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
		<attach a="shields" frombone="bone_shield" tobone="L FOREARM" syncanims="0"/>
	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.53</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.17</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.72</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.19</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_B</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_D</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.44</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.50</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\swordmen_cover_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\swordmen_cover_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\swordmen_cover_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.20</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.70</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\swordmen_cover_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\swordmen_cover_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_idle_generic_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_bored_generic_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\bola\volley_attack1</file>
			<tag type="Attack">0.55</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.54</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sling" frombone="bone_sling" tobone="PROP1" syncanims="1"/>
	</anim>
	<anim>
		Volley_standing_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\bola\volley_reload</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sling" frombone="bone_sling" tobone="PROP1" syncanims="1"/>
	</anim>
	<anim>
		Volley_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\swordmen_cover_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.20</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.70</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\swordmen_cover_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Cover\swordmen_cover_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Defend\dopplesoldner_defend_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Defend\dopplesoldner_defend_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\swordmen_charge_idleB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\swordmen_charge_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sling" frombone="bone_sling" tobone="PROP1" syncanims="1"/>
	</anim>
	<anim>
		Charge_Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\swordmen_charge_boredB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\swordmen_charge_bored</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sling" frombone="bone_sling" tobone="PROP1" syncanims="1"/>
	</anim>
	<anim>
		Charge_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_attack_club_e</file>
			<tag type="Attack">0.75</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.20</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.70</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\bola\charge_attack1</file>
			<tag type="Attack">0.32</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\bola\charge_attack2</file>
			<tag type="Attack">0.35</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.32</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sling" frombone="bone_sling" tobone="PROP1" syncanims="1"/>
	</anim>
	<anim>
		Charge_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\swordmen_charge_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.80</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.40</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sling" frombone="bone_sling" tobone="PROP1" syncanims="1"/>
	</anim>
	<anim>
		Charge_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\swordmen_charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\swordmen_charge_jogB</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\swordmen_charge_jogC</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sling" frombone="bone_sling" tobone="PROP1" syncanims="1"/>
	</anim>
	<anim>
		Charge_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\swordmen_charge_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\swordmen_charge_runB</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\swordmen_charge_runC</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sling" frombone="bone_sling" tobone="PROP1" syncanims="1"/>
	</anim>
</animfile>