<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<submodel>
		pasture_con1
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\constructions\2x2_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>War of the Triple Alliance\Buildingsets\Age0\mill\pasturebuilding</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>buildings\mill\farmland_bump</bumptexture>
				<width>16.00</width>
				<height>16.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		pasture_done
		<attachment>
			flag
			<include>War of the Triple Alliance\Buildingsets\Age0\mill\flag.xml</include>
		</attachment>
		<attachment>
			grass
			<include>terrain\tree_greatplainsgrass.xml</include>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>buildings\asian_props\cargo_debris\asian_cargo_debris_basket_a</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<component>
			pasture
			<assetreference type="GrannyModel">
				<file>terrain\great_plains\dritpatch2</file>
			</assetreference>
			<attach a="bucket" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="flag" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="grass" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<decal>
				<effecttype>bump</effecttype>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<texture>terrain\great_plains\dritpatch2</texture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>16.00</width>
				<height>16.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>pasture</component>
		</anim>
	</submodel>
	<component>
		<logic type="BuildingCompletion">
			<p0>
				<submodelref ref="pasture_con1"/>
			</p0>
			<p100>
				<submodelref ref="pasture_done"/>
			</p100>
		</logic>
	</component>
</animfile>