<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Head</definebone>
	<definebone>bone_cart</definebone>
	<definebone>bone_fuse</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_launchpoint</definebone>
	<definebone>bone_wheelcannonR</definebone>
	<definebone>bone_wheelcannonL</definebone>
	<attachment>
		attachment_battlefield_smoke
		<component>
			battlefield_smoke
			<assetreference type="ParticleSystem">
				<file>units\artillery\cannon\battlefield_smoke.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>battlefield_smoke</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\infantry_ranged\musketeer\musketeer_4age_hat</file>
					<replacetexture>
						<from>units\infantry_ranged\musketeer\musketeer_4age</from>
						<to>units\infantry_ranged\musketeer\musketeer_imperial</to>
					</replacetexture>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<component>
		culverin
		<linksection>
			<linkoffset>.1</linkoffset>
			<linkcomponent>horse</linkcomponent>
			<linkconstraint>0</linkconstraint>
		</linksection>
		<linksection>
			<linkoffset>-1.6</linkoffset>
			<linkcomponent>culverin</linkcomponent>
			<linkcomponent>gunner_a</linkcomponent>
			<linkcomponent>gunner_hats</linkcomponent>
			<linkconstraint>1</linkconstraint>
		</linksection>
		<logic type="LowPoly">
			<normal>
				<assetreference type="GrannyModel">
					<file>units\artillery\culverin\culverin</file>
						<replacetexture>
							<from>units\artillery\culverin\culverin</from>
							<to>units\artillery\culverin\imperialculverin</to>
						</replacetexture>
				</assetreference>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>units\artillery\culverin\lp_culverin</file>
						<replacetexture>
							<from>units\artillery\culverin\culverin</from>
							<to>units\artillery\culverin\imperialculverin</to>
						</replacetexture>
				</assetreference>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_consulate_64x64</texture>
			<selectedtexture>shadows_selections\selection_consulate_64x64</selectedtexture>
			<width>2.00</width>
			<height>4.00</height>
		</decal>
		<watersplash>
			<texture>units\artillery\cannon\wheel_B</texture>
			<width>1.75</width>
			<height>2.00</height>
		</watersplash>
		<attach a="hat" frombone="bone_hat" tobone="Bip01 Head" syncanims="0"/>
	</component>
	<component>
		culverin_stripped
		<linksection>
			<linkoffset>0</linkoffset>
			<linkcomponent>culverin</linkcomponent>
			<linkcomponent>gunner_a</linkcomponent>
			<linkcomponent>gunner_hats</linkcomponent>
			<linkconstraint>1</linkconstraint>
		</linksection>
		<logic type="LowPoly">
			<normal>
				<assetreference type="GrannyModel">
					<file>units\artillery\culverin\culverin_stripped</file>
						<replacetexture>
							<from>units\artillery\culverin\culverin</from>
							<to>units\artillery\culverin\imperialculverin</to>
						</replacetexture>
				</assetreference>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>units\artillery\culverin\lp_culverin_stripped</file>
						<replacetexture>
							<from>units\artillery\culverin\culverin</from>
							<to>units\artillery\culverin\imperialculverin</to>
						</replacetexture>
				</assetreference>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_consulate_64x64</texture>
			<selectedtexture>shadows_selections\selection_consulate_64x64</selectedtexture>
			<width>2.00</width>
			<height>4.00</height>
		</decal>
		<watersplash>
			<texture>units\artillery\cannon\wheel_B</texture>
			<width>1.75</width>
			<height>2.00</height>
		</watersplash>
		<attach a="hat" frombone="bone_hat" tobone="Bip01 Head" syncanims="0"/>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_walk_a</file>
		</assetreference>
		<component>culverin</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_walk_a</file>
		</assetreference>
		<component>culverin</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_walk_a</file>
		</assetreference>
		<component>culverin</component>
	</anim>
	<anim>
		idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_idle_a</file>
		</assetreference>
		<component>culverin</component>
	</anim>
	<anim>
		bored
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_idle_a</file>
		</assetreference>
		<component>culverin</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_combatdeath_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.64</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.46</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.54</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.02</tag>
		</assetreference>
		<component>culverin</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_combatdeath_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.46</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.64</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.55</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.03</tag>
		</assetreference>
		<component>culverin</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_cheer_a</file>
		</assetreference>
		<component>culverin</component>
	</anim>
	<anim>
		Limber
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_limber_a</file>
		</assetreference>
		<component>culverin</component>
	</anim>
	<anim>
		Unlimber
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_unlimber_a</file>
		</assetreference>
		<component>culverin</component>
	</anim>
	<anim>
		Bombard_ranged_idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_combatidle_a</file>
		</assetreference>
		<component>culverin_stripped</component>
	</anim>
	<anim>
		Bombard_ranged_attack
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_attack_a</file>
			<tag type="Attack">0.03</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CulverinShoot">0.03</tag>
			<tag type="Particles" particlename="smallcannonmuzzle">0.02</tag>
		</assetreference>
		<component>culverin_stripped</component>
		<attach a="attachment_battlefield_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
	</anim>
	<anim>
		Bombard_aim
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_combatidle_a</file>
		</assetreference>
		<component>culverin_stripped</component>
	</anim>
	<anim>
		Bombard_reload
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_reload_a</file>
		</assetreference>
		<component>culverin_stripped</component>
	</anim>
	<anim>
		Bombard_bored
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_combatidle_a</file>
		</assetreference>
		<component>culverin_stripped</component>
	</anim>
	<anim>
		Bombard_walk
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_bombard_walk</file>
		</assetreference>
		<component>culverin_stripped</component>
	</anim>
	<anim>
		Bombard_jog
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_walk_a</file>
		</assetreference>
		<component>culverin_stripped</component>
	</anim>
	<anim>
		Bombard_run
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_walk_a</file>
		</assetreference>
		<component>culverin_stripped</component>
	</anim>
	<anim>
		Bombard_limber
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_limber_a</file>
		</assetreference>
		<component>culverin</component>
	</anim>
	<anim>
		Bombard_unlimber
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_unlimber_a</file>
		</assetreference>
		<component>culverin</component>
	</anim>
	<anim>
		Bombard_death
		<assetreference type="GrannyAnim">
			<file>units\artillery\culverin\culverin_death_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.51</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.54</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
		</assetreference>
		<component>culverin_stripped</component>
	</anim>
</animfile>