<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<submodel>
		lumber_mill_con1
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\constructions\3x3_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>8.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		lumber_mill_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Buildingsets\Delta\New Models\lumbermill</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\constructions\3x3_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>8.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="Attachpoint" tobone="Attachpoint" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		lumber_mill_con3
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Buildingsets\Delta\New Models\lumbermill</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			base_con
			<assetreference type="GrannyModel">
				<file>buildings\constructions\3x3_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>8.00</width>
				<height>8.00</height>
			</decal>
			<attach a="con" frombone="Attachpoint" tobone="Attachpoint" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>base_con</component>
		</anim>
	</submodel>
	<submodel>
		lumber_mill_done
		<component>
			lumber_mill
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Buildingsets\Delta\New Models\lumbermill</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>8.00</width>
				<height>8.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>lumber_mill</component>
		</anim>
	</submodel>
	<component>
		Lumber Mill
		<logic type="BuildingCompletion">
			<p0>
				<submodelref ref="lumber_mill_con1"/>
			</p0>
			<p50>
				<submodelref ref="lumber_mill_con2"/>
			</p50>
			<p80>
				<submodelref ref="lumber_mill_con3"/>
			</p80>
			<p100>
				<submodelref ref="lumber_mill_done"/>
			</p100>
		</logic>
	</component>
</animfile>