<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>HS Bone Hoof Back Rt</definebone>
	<definebone>HS Bone Hoof Back Lt</definebone>
	<definebone>HS Bone Master</definebone>
	<submodel>
		Horse
		<attachment>
			Horse_Debris
			<component>
				Horse_Debris
				<assetreference type="ParticleSystem">
					<file>effects\animal particles\horse_debris.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>Horse_Debris</component>
			</anim>
		</attachment>
		<attachment>
			Horse_Dust
			<component>
				Horse_Dust
				<assetreference type="ParticleSystem">
					<file>effects\animal particles\horse_dust.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>Horse_Dust</component>
			</anim>
		</attachment>
		<component>
			covered_wagon_horse
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\covered_wagon\covered_wagon_horse</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\covered_wagon\lp_covered_wagon_horse</file>
					</assetreference>
				</lowpoly>
			</logic>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_D</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_F</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_C</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_G</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_B</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_idle_A</file>
				<weight>50</weight>
			</assetreference>
			<component>covered_wagon_horse</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_trot</file>
			</assetreference>
			<component>covered_wagon_horse</component>
			<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
			<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
			<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
			<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\cavalry\horse_death_right</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.54</tag>
			</assetreference>
			<component>covered_wagon_horse</component>
		</anim>
	</submodel>
	<submodel>
		Cow
		<attachment>
			Horse_Debris
			<component>
				Horse_Debris
				<assetreference type="ParticleSystem">
					<file>effects\animal particles\horse_debris.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>Horse_Debris</component>
			</anim>
		</attachment>
		<attachment>
			Horse_Dust
			<component>
				Horse_Dust
				<assetreference type="ParticleSystem">
					<file>effects\animal particles\horse_dust.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>Horse_Dust</component>
			</anim>
		</attachment>
		<component>
			covered_wagon_cow
			<logic type="Variation">
				<data>
					<assetreference type="GrannyModel">
						<file>units\animals\cow\cow_mix_fat</file>
					</assetreference>
				</data>
				<data>
					<assetreference type="GrannyModel">
						<file>units\animals\cow\cow_brown_fat</file>
					</assetreference>
				</data>
				<data>
					<assetreference type="GrannyModel">
						<file>units\animals\cow\cow_dark_fat</file>
					</assetreference>
				</data>
				<data>
					<assetreference type="GrannyModel">
						<file>units\animals\cow\cow_brown_fat</file>
					</assetreference>
				</data>
				<data>
					<assetreference type="GrannyModel">
						<file>units\animals\cow\cow_brown_fat</file>
					</assetreference>
				</data>
				<data>
					<assetreference type="GrannyModel">
						<file>units\animals\cow\cow_mix_fat</file>
					</assetreference>
				</data>
				<data>
					<assetreference type="GrannyModel">
						<file>units\animals\cow\cow_dark_fat</file>
					</assetreference>
				</data>
				<data>
					<assetreference type="GrannyModel">
						<file>units\animals\cow\cow_mix_fat</file>
					</assetreference>
				</data>
				<data>
					<assetreference type="GrannyModel">
						<file>units\animals\cow\cow_dark_fat</file>
					</assetreference>
				</data>
				<data>
					<assetreference type="GrannyModel">
						<file>units\animals\cow\cow_brown_fat</file>
					</assetreference>
				</data>
				<data>
					<assetreference type="GrannyModel">
						<file>units\animals\cow\cow_mix_fat</file>
					</assetreference>
				</data>
				<data>
					<assetreference type="GrannyModel">
						<file>units\animals\cow\cow_dark_fat</file>
					</assetreference>
				</data>
			</logic>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\cow_IdleF</file>
				<weight>30</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\cow_IdleE</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\cow_IdleD</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\cow_IdleC</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\cow_IdleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\cow_IdleA</file>
				<weight>10</weight>
			</assetreference>
			<component>covered_wagon_cow</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\cow_walk</file>
			</assetreference>
			<component>covered_wagon_cow</component>
			<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
			<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
			<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
			<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\cow_IntoGraze</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.58</tag>
			</assetreference>
			<component>covered_wagon_cow</component>
		</anim>
	</submodel>
	<component>
		Traction_Right
		<logic type="Culture">
			<WesternEurope>
				<submodelref ref="Horse"/>
			</WesternEurope>
			<Mediterranean>
				<submodelref ref="Horse"/>
			</Mediterranean>
			<EasternEurope>
				<submodelref ref="Horse"/>
			</EasternEurope>
			<Balkan>
				<submodelref ref="Horse"/>
			</Balkan>
			<American>
				<submodelref ref="Horse"/>
			</American>
			<Mexican>
				<submodelref ref="Cow"/>
			</Mexican>
			<Brazilian>
				<submodelref ref="Cow"/>
			</Brazilian>
		</logic>
	</component>
</animfile>