<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<attachment>
		base smoke
		<component>
			smoke base
			<assetreference type="ParticleSystem">
				<file>effects\smoke\collapsesmoke01.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke base</component>
		</anim>
	</attachment>
	<attachment>
		base smoke2
		<component>
			smoke wave
			<assetreference type="ParticleSystem">
				<file>effects\smoke\collapse_smoke_wave.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke wave</component>
		</anim>
	</attachment>
	<attachment>
		base smoke3
		<component>
			smoke wave center
			<assetreference type="ParticleSystem">
				<file>effects\smoke\collapse_smoke_wave02.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke wave center</component>
		</anim>
	</attachment>
	<attachment>
		collapse_smoke
		<component>
			collapse_smoke
			<assetreference type="ParticleSystem">
				<file>effects\smoke\collapse_smoke_a.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>collapse_smoke</component>
		</anim>
	</attachment>
	<component>
		tupi_oca
		<assetreference type="GrannyModel">
			<file>buildings\native_settlement\wigwam_a</file>
				<replacetexture>
					<from>buildings\native_settlement\wigwam 2</from>
					<to>buildings\native_settlement\wigwam 2a</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>bump</effecttype>
			<texture>War of the Triple Alliance\Buildings\tupi_oca\farmland_b</texture>
			<selectedtexture>shadows_selections\selection_square_64x64</selectedtexture>
			<bumptexture>War of the Triple Alliance\Buildings\tupi_oca\farmland_b_bump</bumptexture>
			<width>11.00</width>
			<height>11.00</height>
		</decal>
	</component>
	<anim>
		Idle
		<component>tupi_oca</component>
	</anim>
	<anim>
		Death
		<component>tupi_oca</component>
		<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
	</anim>
</animfile>