<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01_AttachRt</definebone>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_shield</definebone>
	<submodel>
		impi_walk
		<attachment>
			shield
			<include>War of the Triple Alliance\Units\Delta\equipment\zulushieldmedium.xml</include>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			attachment_atlatl
			<component>
				attachment_atlatl
				<assetreference type="GrannyModel">
					<file>units\natives\aztec\eagle_knight\eagle_knight_atlatl</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>attachment_atlatl</component>
			</anim>
		</attachment>
		<attachment>
			hat
			<component>
				hat
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Zulu\ibutho\zuluhead</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hat</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\Zulu\ibutho\impi</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<attach a="attachment_atlatl" frombone="Bip01_AttachRt" tobone="Bip01 Prop1" syncanims="1"/>
			<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			<attach a="shield" frombone="bone_shield" tobone="L FOREARM" syncanims="1"/>
		</component>
		<anim>
			Death_by_melee
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_sword_death_a</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.82</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_range
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_knight\range_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.58</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_knight\range_death2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.80</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cheer
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_C</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Recoil
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_C</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_E</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_G</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_openDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_closeDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\raze_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\raze_attack</file>
				<tag type="Attack">0.75</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.42</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Cover_ranged_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\walk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.61</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.07</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\attack_native_atlatl_a</file>
				<tag type="Attack">0.49</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_reload
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\walk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.61</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.07</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\attack_native_atlatl_a</file>
				<tag type="Attack">0.47</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\walk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.61</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.07</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
	</submodel>
	<submodel>
		impi_jog
		<attachment>
			shield
			<include>War of the Triple Alliance\Units\Delta\equipment\zulushieldmedium.xml</include>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			attachment_atlatl
			<component>
				attachment_atlatl
				<assetreference type="GrannyModel">
					<file>units\natives\aztec\eagle_knight\eagle_knight_atlatl</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>attachment_atlatl</component>
			</anim>
		</attachment>
		<attachment>
			hat
			<component>
				hat
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Zulu\ibutho\zuluhead</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hat</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\Zulu\ibutho\impi</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<attach a="attachment_atlatl" frombone="Bip01_AttachRt" tobone="Bip01 Prop1" syncanims="1"/>
			<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			<attach a="shield" frombone="bone_shield" tobone="L FOREARM" syncanims="1"/>
		</component>
		<anim>
			Death_by_melee
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_sword_death_a</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.82</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_range
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_knight\range_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.58</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_knight\range_death2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.80</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cheer
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_C</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Recoil
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_C</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_E</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_G</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_openDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_closeDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\raze_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\raze_attack</file>
				<tag type="Attack">0.75</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.42</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Cover_ranged_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\attack_native_atlatl_a</file>
				<tag type="Attack">0.49</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_reload
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\attack_native_atlatl_a</file>
				<tag type="Attack">0.47</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
	</submodel>
	<submodel>
		impi_run
		<attachment>
			shield
			<include>War of the Triple Alliance\Units\Delta\equipment\zulushieldmedium.xml</include>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			attachment_atlatl
			<component>
				attachment_atlatl
				<assetreference type="GrannyModel">
					<file>units\natives\aztec\eagle_knight\eagle_knight_atlatl</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>attachment_atlatl</component>
			</anim>
		</attachment>
		<attachment>
			hat
			<component>
				hat
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Zulu\ibutho\zuluhead</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hat</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\Zulu\ibutho\impi</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
			<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			<attach a="shield" frombone="bone_shield" tobone="L FOREARM" syncanims="1"/>
		</component>
		<anim>
			Death_by_melee
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_sword_death_a</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.82</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_range
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_knight\range_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.58</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_knight\range_death2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.80</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cheer
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_C</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Recoil
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_C</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_E</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_G</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_openDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_closeDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\raze_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\raze_attack</file>
				<tag type="Attack">0.75</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.42</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Cover_ranged_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\attack_native_atlatl_a</file>
				<tag type="Attack">0.49</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_reload
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\attack_native_atlatl_a</file>
				<tag type="Attack">0.47</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.69</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
	</submodel>
	<component>
		ModelComp
		<logic type="Tech">
			<none>
				<submodelref ref="impi_walk"/>
			</none>
			<AFRICANageupRED2zulu>
				<submodelref ref="impi_jog"/>
			</AFRICANageupRED2zulu>
			<AFRICANageupRED5zulu>
				<submodelref ref="impi_run"/>
			</AFRICANageupRED5zulu>
		</logic>
	</component>
</animfile>