<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip 01 master</definebone>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_hat</definebone>
	<attachment>
		dragoon_gun
		<include>units\cavalry\dragoon\dragoon_gun.xml</include>
	</attachment>
	<attachment>
		torch
		<include>effects\projectiles\torch_cavalry.xml</include>
	</attachment>
	<attachment>
		sword
		<component>
			sword
			<assetreference type="GrannyModel">
				<file>3d_models\weapons\karabela</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>sword</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>3d_models\Dragoon_hat\dragoon_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<logic type="Tech">
			<none>
				<assetreference type="GrannyModel">
					<file>units\cavalry\uhlan\uhlan_age01_rider</file>
						<replacetexture>
							<from>units\cavalry\uhlan\uhlan_age01</from>
							<to>War of the Triple Alliance\Units\Dragoon\dragoon_2age_rider</to>
						</replacetexture>
				</assetreference>
			</none>
			<GuardDragoons>
				<assetreference type="GrannyModel">
					<file>units\cavalry\uhlan\uhlan_age01_rider</file>
						<replacetexture>
							<from>units\cavalry\uhlan\uhlan_age01</from>
							<to>War of the Triple Alliance\Units\Dragoon\dragoon_3age_rider</to>
						</replacetexture>
				</assetreference>
			</GuardDragoons>
			<GuardDragoonsLA>
				<assetreference type="GrannyModel">
					<file>units\cavalry\uhlan\uhlan_age01_rider</file>
						<replacetexture>
							<from>units\cavalry\uhlan\uhlan_age01</from>
							<to>War of the Triple Alliance\Units\Dragoon\dragoon_3age_rider</to>
						</replacetexture>
				</assetreference>
			</GuardDragoonsLA>
			<ImperialDragoons>
				<assetreference type="GrannyModel">
					<file>units\cavalry\uhlan\uhlan_age01_rider</file>
						<replacetexture>
							<from>units\cavalry\uhlan\uhlan_age01</from>
							<to>War of the Triple Alliance\Units\Dragoon\dragoon_4age_rider</to>
						</replacetexture>
				</assetreference>
			</ImperialDragoons>
			<ImperialDragoonsLA>
				<assetreference type="GrannyModel">
					<file>units\cavalry\uhlan\uhlan_age01_rider</file>
						<replacetexture>
							<from>units\cavalry\uhlan\uhlan_age01</from>
							<to>War of the Triple Alliance\Units\Dragoon\dragoon_4age_rider</to>
						</replacetexture>
				</assetreference>
			</ImperialDragoonsLA>
			<ImperialDragoonsBrazilians>
				<assetreference type="GrannyModel">
					<file>units\cavalry\uhlan\uhlan_age01_rider</file>
						<replacetexture>
							<from>units\cavalry\uhlan\uhlan_age01</from>
							<to>War of the Triple Alliance\Units\Dragoon\dragoon_4age_rider</to>
						</replacetexture>
				</assetreference>
			</ImperialDragoonsBrazilians>
			<ImperialJinetes>
				<assetreference type="GrannyModel">
					<file>units\cavalry\uhlan\uhlan_age01_rider</file>
						<replacetexture>
							<from>units\cavalry\uhlan\uhlan_age01</from>
							<to>War of the Triple Alliance\Units\Dragoon\dragoon_4age_rider</to>
						</replacetexture>
				</assetreference>
			</ImperialJinetes>
			<ImperialDragonesDePlaza>
				<assetreference type="GrannyModel">
					<file>units\cavalry\uhlan\uhlan_age01_rider</file>
						<replacetexture>
							<from>units\cavalry\uhlan\uhlan_age01</from>
							<to>War of the Triple Alliance\Units\Dragoon\dragoon_4age_rider</to>
						</replacetexture>
				</assetreference>
			</ImperialDragonesDePlaza>
			<ImperialChasseur>
				<assetreference type="GrannyModel">
					<file>units\cavalry\uhlan\uhlan_age01_rider</file>
						<replacetexture>
							<from>units\cavalry\uhlan\uhlan_age01</from>
							<to>War of the Triple Alliance\Units\Dragoon\dragoon_4age_rider</to>
						</replacetexture>
				</assetreference>
			</ImperialChasseur>
			<WOLImperialKalmucks>
				<assetreference type="GrannyModel">
					<file>units\cavalry\uhlan\uhlan_age01_rider</file>
						<replacetexture>
							<from>units\cavalry\uhlan\uhlan_age01</from>
							<to>War of the Triple Alliance\Units\Dragoon\dragoon_4age_rider</to>
						</replacetexture>
				</assetreference>
			</WOLImperialKalmucks>
		</logic>
		<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_canter</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="dragoon_gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_jog</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="dragoon_gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_gallop</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="dragoon_gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_idle_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_idle_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_idle_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_idle_D</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_idle_F</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_idle_G</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_idle_H</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_idle_I</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="dragoon_gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_bored_A</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_idle_E</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_idle_A</file>
			<weight>50</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_idle_I</file>
			<weight>50</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="dragoon_gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Attack_ranged
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_attack_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_attack_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_attack_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_attack_D</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="dragoon_gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Attack_ranged_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\pistol_reload</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="dragoon_gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Attack_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_attack_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_attack_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_attack_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_attack_D</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathC</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="dragoon_gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathC</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="dragoon_gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\rider_death_havoc_a</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\rider_death_havoc_b</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_F</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_H</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_bored_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="dragoon_gun" frombone="Bip 01 master" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_D</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_F</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_G</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_H</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_I</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="R HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_attack_A</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="R HAND" syncanims="0"/>
	</anim>
</animfile>