<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_launchpoint</definebone>
	<definebone>bone_fuse</definebone>
	<definebone>bone_torch</definebone>
	<definebone>bone_wheelcannonR</definebone>
	<definebone>bone_wheelcannonL</definebone>
	<attachment>
		attachment_smoke_line
		<component>
			smoke_line
			<assetreference type="ParticleSystem">
				<file>units\artillery\cannon\smoke_line.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>smoke_line</component>
		</anim>
	</attachment>
	<attachment>
		attachment_fuse_fire
		<component>
			fuse_fire
			<assetreference type="ParticleSystem">
				<file>units\artillery\cannon\fuse_fire.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>fuse_fire</component>
		</anim>
	</attachment>
	<attachment>
		attachment_barrel_explosion
		<component>
			barrel_explosion
			<assetreference type="ParticleSystem">
				<file>units\artillery\cannon\barrel_explosion.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>barrel_explosion</component>
		</anim>
	</attachment>
	<attachment>
		attachment_torch
		<component>
			torchemitter
			<assetreference type="ParticleSystem">
				<file>units\artillery\rocket\rocket_torch_flame.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>torchemitter</component>
		</anim>
	</attachment>
	<attachment>
		ThrustFire
		<component>
			thrustfire
			<assetreference type="ParticleSystem">
				<file>units\artillery\rocket\rocket_IgnitionFire.particle</file>
			</assetreference>
		</component>
		<anim>
			<component>thrustfire</component>
		</anim>
	</attachment>
	<attachment>
		ThrustSparks
		<component>
			thrustSparks
			<assetreference type="ParticleSystem">
				<file>units\artillery\rocket\rocket_IgnitionSparks.particle</file>
			</assetreference>
		</component>
		<anim>
			<component>thrustSparks</component>
		</anim>
	</attachment>
	<attachment>
		ThrustSmoke
		<component>
			thrustSmoke
			<assetreference type="ParticleSystem">
				<file>units\artillery\rocket\rocket_IgnitionSmoke.particle</file>
			</assetreference>
		</component>
		<anim>
			<component>thrustSmoke</component>
		</anim>
	</attachment>
	<component>
		rocket
		<linksection>
			<linkoffset>0.1</linkoffset>
			<linkcomponent>horse</linkcomponent>
			<linkcomponent>gunner_a</linkcomponent>
			<linkconstraint>0</linkconstraint>
		</linksection>
		<linksection>
			<linkoffset>-0.3</linkoffset>
			<linkcomponent>rocket</linkcomponent>
			<linkcomponent>gunner_b</linkcomponent>
			<linkcomponent>limber_cart</linkcomponent>
			<linkcomponent>Rocket_Stand</linkcomponent>
			<linkcomponent>Rocket</linkcomponent>
			<linkconstraint>1</linkconstraint>
		</linksection>
		<logic type="Tech">
			<none>
				<logic type="LowPoly">
					<normal>
						<assetreference type="GrannyModel">
							<file>units\artillery\rocket\rocket</file>
						</assetreference>
					</normal>
					<lowpoly>
						<assetreference type="GrannyModel">
							<file>units\artillery\rocket\lp_rocket</file>
						</assetreference>
					</lowpoly>
				</logic>
			</none>
			<imperialrocket>
				<logic type="LowPoly">
					<normal>
						<assetreference type="GrannyModel">
							<file>units\artillery\rocket\rocket</file>
							<replacetexture>
								<from>units\artillery\rocket\rocket</from>
								<to>units\artillery\rocket\imperialrocket</to>
							</replacetexture>
						</assetreference>
					</normal>
					<lowpoly>
						<assetreference type="GrannyModel">
							<file>units\artillery\rocket\lp_rocket</file>
							<replacetexture>
								<from>units\artillery\rocket\rocket</from>
								<to>units\artillery\rocket\imperialrocket</to>
							</replacetexture>
						</assetreference>
					</lowpoly>
				</logic>
			</imperialrocket>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
			<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
			<width>2.00</width>
			<height>4.00</height>
		</decal>
		<watersplash>
			<texture>units\artillery\cannon\wheel_B</texture>
			<width>1.75</width>
			<height>2.00</height>
		</watersplash>
	</component>
	<component>
		rocket_stripped
		<logic type="Tech">
			<none>
				<logic type="LowPoly">
					<normal>
						<assetreference type="GrannyModel">
							<file>units\artillery\rocket\Rocket_stripped</file>
						</assetreference>
					</normal>
					<lowpoly>
						<assetreference type="GrannyModel">
							<file>units\artillery\rocket\lp_rocket_stripped</file>
						</assetreference>
					</lowpoly>
				</logic>
			</none>
			<imperialrocket>
				<logic type="LowPoly">
					<normal>
						<assetreference type="GrannyModel">
							<file>units\artillery\rocket\Rocket_stripped</file>
							<replacetexture>
								<from>units\artillery\rocket\rocket</from>
								<to>units\artillery\rocket\imperialrocket</to>
							</replacetexture>
						</assetreference>
					</normal>
					<lowpoly>
						<assetreference type="GrannyModel">
							<file>units\artillery\rocket\lp_rocket_stripped</file>
							<replacetexture>
								<from>units\artillery\rocket\rocket</from>
								<to>units\artillery\rocket\imperialrocket</to>
							</replacetexture>
						</assetreference>
					</lowpoly>
				</logic>
			</imperialrocket>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
			<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
			<width>2.00</width>
			<height>4.00</height>
		</decal>
		<watersplash>
			<texture>units\artillery\cannon\wheel_B</texture>
			<width>1.75</width>
			<height>2.00</height>
		</watersplash>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_walk</file>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_walk</file>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_walk</file>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_idle</file>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		bored
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_idle</file>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\limber_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.27</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.12</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.15</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.03</tag>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\limber_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.27</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.12</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.15</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="AmbienceHorse">0.03</tag>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_combatidle</file>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		Limber
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_limber</file>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		Unlimber
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_unlimber</file>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket</file>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket</file>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		Bombard_ranged_idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_combatidle</file>
		</assetreference>
		<component>rocket_stripped</component>
	</anim>
	<anim>
		Bombard_ranged_attack
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_attack</file>
			<tag type="Attack">0.37</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RocketShoot">0.37</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="GrenadeLight">0.20</tag>
		</assetreference>
		<component>rocket_stripped</component>
		<attach a="attachment_torch" frombone="ATTACHPOINT" tobone="bone_torch" syncanims="0"/>
		<attach a="ThrustFire" frombone="ATTACHPOINT" tobone="bone_launchpoint" syncanims="0"/>
		<attach a="ThrustSparks" frombone="ATTACHPOINT" tobone="bone_launchpoint" syncanims="0"/>
		<attach a="ThrustSmoke" frombone="ATTACHPOINT" tobone="bone_launchpoint" syncanims="0"/>
	</anim>
	<anim>
		Bombard_aim
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_combatidle</file>
		</assetreference>
		<component>rocket_stripped</component>
	</anim>
	<anim>
		Bombard_reload
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_reload</file>
		</assetreference>
		<component>rocket_stripped</component>
	</anim>
	<anim>
		Bombard_bored
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_combatidle</file>
		</assetreference>
		<component>rocket_stripped</component>
	</anim>
	<anim>
		Bombard_melee_idle
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_combatidle</file>
		</assetreference>
		<component>rocket_stripped</component>
	</anim>
	<anim>
		Bombard_melee_attack
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_attack</file>
			<tag type="Attack">0.37</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="GrenadeLight">0.20</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RocketShoot">0.37</tag>
		</assetreference>
		<component>rocket_stripped</component>
	</anim>
	<anim>
		Bombard_walk
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_bombard_walk</file>
		</assetreference>
		<component>rocket_stripped</component>
	</anim>
	<anim>
		Bombard_jog
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_bombard_walk</file>
		</assetreference>
		<component>rocket_stripped</component>
	</anim>
	<anim>
		Bombard_run
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_bombard_walk</file>
		</assetreference>
		<component>rocket_stripped</component>
	</anim>
	<anim>
		Bombard_limber
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_limber</file>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		Bombard_unlimber
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_unlimber</file>
		</assetreference>
		<component>rocket</component>
	</anim>
	<anim>
		Bombard_death
		<assetreference type="GrannyAnim">
			<file>units\artillery\rocket\rocket_death</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.36</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.83</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.30</tag>
		</assetreference>
		<component>rocket_stripped</component>
	</anim>
</animfile>