<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>HS Bone Hoof Back Rt</definebone>
	<definebone>HS Bone Hoof Back Lt</definebone>
	<definebone>HS Bone Master</definebone>
	<attachment>
		Horse_Debris
		<component>
			Horse_Debris
			<assetreference type="ParticleSystem">
				<file>effects\animal particles\horse_debris.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>Horse_Debris</component>
		</anim>
	</attachment>
	<attachment>
		Horse_Dust
		<component>
			Horse_Dust
			<assetreference type="ParticleSystem">
				<file>effects\animal particles\horse_dust.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>Horse_Dust</component>
		</anim>
	</attachment>
	<component>
		covered_wagon_horse
		<logic type="LowPoly">
			<normal>
				<assetreference type="GrannyModel">
					<file>units\cavalry\reiter\rieter_age1_horse</file>
				</assetreference>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>units\cavalry\reiter\lp_rieter_age1_horse</file>
				</assetreference>
			</lowpoly>
		</logic>
	</component>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_D</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_F</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_G</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_idle_A</file>
			<weight>50</weight>
		</assetreference>
		<component>covered_wagon_horse</component>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_trot</file>
		</assetreference>
		<component>covered_wagon_horse</component>
		<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
		<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
		<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
		<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_death_right</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.54</tag>
		</assetreference>
		<component>covered_wagon_horse</component>
	</anim>
</animfile>