<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_bow</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_sword</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch_cavalry.xml</include>
	</attachment>
	<attachment>
		arrow_attachment
		<anim>
			Idle
			<component/>
		</anim>
		<include>units\attachments\arrow.xml</include>
	</attachment>
	<attachment>
		bow
		<component>
			bow
			<assetreference type="GrannyModel">
				<file>3d_models\weapons\bow</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>bow</component>
		</anim>
	</attachment>
	<attachment>
		flaming_arrow
		<component>
			flame emitter
			<assetreference type="ParticleSystem">
				<file>effects\fire\arrowFire_Cavalry.particle</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>flame emitter</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>3d_models\Boyar_hat\boyar_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		sword
		<component>
			sword
			<assetreference type="GrannyModel">
				<file>3d_models\weapons\karabela</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>sword</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<logic type="Tech">
			<none>
				<assetreference type="GrannyModel">
       					<file>War of the Triple Alliance\Units\Boyar\boyar_2age_rider</file>
				</assetreference>
				<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</none>
			<WOLArmyBalkanStable>
				<assetreference type="GrannyModel">
       					<file>War of the Triple Alliance\Units\Boyar\boyar_3age_rider</file>
				</assetreference>
				<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			</WOLArmyBalkanStable>
			<WOLAristocratBalkanStable>
				<assetreference type="GrannyModel">
       					<file>War of the Triple Alliance\Units\Boyar\boyar_4age_rider</file>
				</assetreference>
			</WOLAristocratBalkanStable>
		</logic>
	</component>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\bow_canter</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="bow" frombone="bone_bow" tobone="Bip01 L Hand" syncanims="0"/>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\bow_jog</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="bow" frombone="bone_bow" tobone="Bip01 L Hand" syncanims="0"/>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\bow_gallop</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="bow" frombone="bone_bow" tobone="Bip01 L Hand" syncanims="0"/>
	</anim>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_D</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_F</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_G</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_H</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_I</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="bow" frombone="bone_bow" tobone="Bip01 L Hand" syncanims="0"/>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_bored_A</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_E</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_A</file>
			<weight>50</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_idle_I</file>
			<weight>50</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="bow" frombone="bone_bow" tobone="Bip01 L Hand" syncanims="0"/>
	</anim>
	<anim>
		Attack_ranged
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\bow_attack_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\bow_attack_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\bow_attack_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\bow_attack_D</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="arrow_attachment" frombone="bone_bow" tobone="Bip01 Prop1" syncanims="0"/>
		<attach a="bow" frombone="bone_bow" tobone="Bip01 L Hand" syncanims="0"/>
	</anim>
	<anim>
		Attack_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_attack_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_attack_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_attack_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_attack_D</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathC</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="bow" frombone="bone_bow" tobone="Bip01 L Hand" syncanims="0"/>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_deathC</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="bow" frombone="bone_bow" tobone="Bip01 L Hand" syncanims="0"/>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\rider_death_havoc_a</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\rider_death_havoc_b</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_F</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_H</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_bored_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="bow" frombone="bone_bow" tobone="Bip01 L Hand" syncanims="0"/>
	</anim>
	<anim>
		Raze_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_A</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_B</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_C</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_D</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_F</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_G</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_H</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\raze_idle_I</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="bow" frombone="bone_bow" tobone="Bip01 L Hand" syncanims="0"/>
	</anim>
	<anim>
		Raze_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\bow_raze_attack_A</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="arrow_attachment" frombone="bone_bow" tobone="Bip01 Prop1" syncanims="0"/>
		<attach a="bow" frombone="bone_bow" tobone="Bip01 L Hand" syncanims="0"/>
	</anim>
</animfile>