<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<submodel>
		blockhouse lvl1
		
		
		<component>
			lvl1
				<assetreference type="GrannyModel">
					<file>buildings\Wonder\Puyong_hall</file>
				</assetreference>
				<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wonders\agra_fort\agra_fort_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>15.00</width>
				<height>15.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<component>
			death
			
					<assetreference type="GrannyModel">
						<file>buildings\Wonder\Puyong_hall_death</file>
					</assetreference>
				
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\wonders\agra_fort\agra_fort_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>15.00</width>
				<height>15.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>0.00</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>buildings\wonders\agra_fort\Agra_fort_age4_anim</file>
			</assetreference>
			<component>lvl1</component>
			<simskeleton>
				<model>buildings\Wonder\Puyong_hall_damaged</model>
				<damagetemplate>buildings\wonders\agra_fort\Agra_fort_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\wonders\agra_fort\Agra_fort_age4_anim</file>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		
	</submodel>
	<submodel>
		sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_02
		<component>
			construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		blockhouse lvl1_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>buildings\Wonder\Puyong_hall_construct</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			blockhouse
			<assetreference type="GrannyModel">
				<file>buildings\constructions\4x4_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>blockhouse</component>
		</anim>
	</submodel>
	<component>
		blockhouse
		<logic type="Tech">
			<none>
				<logic type="BuildingCompletion">
					<p0>
						<submodelref ref="sub_construction_stage_01"/>
					</p0>
					<p33>
						<submodelref ref="sub_construction_stage_02"/>
					</p33>
					<p66>
						<submodelref ref="blockhouse lvl1_con2"/>
					</p66>
					<p100>
						<submodelref ref="blockhouse lvl1"/>
					</p100>
				</logic>
			</none>
			
		</logic>
	</component>
</animfile>