<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_gun</definebone>
	<definebone>bone_hat</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		gun
		<component>
			gun
			<assetreference type="GrannyModel">
				<file>3d_models\Weapons\musket</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>gun</component>
		</anim>
	</attachment>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>3d_models\Fenian\fenian_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\villagers\we_villager_male</file>
				<replacetexture>
					<from>units\villagers\we_villager_male</from>
					<to>War of the Triple Alliance\Immigrants\Units\Irish\fenian\fenian</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>War of the Triple Alliance\Immigrants\Units\select</selectedtexture>
			<noncinematictexture>War of the Triple Alliance\Immigrants\Units\shadow</noncinematictexture>
			<width>1.20</width>
			<height>1.20</height>
		</decal>
		<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="0"/>
		<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.51</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.18</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.17</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.72</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_B</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_D</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.50</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_ranged_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\cover\cover_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\cover\cover_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\cover\cover_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.28</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.80</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\range\cover\cover_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.29</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.76</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\range\cover\cover_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.68</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.12</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\idle_rifleman_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\volley_standing_fire</file>
			<tag type="Attack">0.46</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.46</tag>
			<tag type="Particles" particlename="musketshot">0.46</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\range\volley\volley_standing_idle_combat</file>
			<file>units\asians\chinese\chu_ko_nu\chokonu_volley_standing_reload</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_rifleman_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_rifleman_B</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_rifleman_C</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\walk_crossbow_upper</file>
			<file>animation_library\shared\walk_generic_lower</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\range\jog_rifleman_A</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.04</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.54</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_run
		<assetreference type="GrannyAnim">
			<file>animation_library\range\run_rifleman_A</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.13</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\defend\defend_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\defend\defend_boredA</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_idleB</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\cacadore_charge_attackA</file>
			<tag type="Attack">0.51</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.40</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\cacadore_charge_attackB</file>
			<tag type="Attack">0.52</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.34</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_attackA</file>
			<tag type="Attack">0.52</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_attackB</file>
			<tag type="Attack">0.70</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_attackC</file>
			<tag type="Attack">0.50</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.42</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.06</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.11</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_runA</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.66</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.12</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>